Patrick Murphy Learning Design and Technology
Learning Activities
Even though an asynchronous approach benefits from reduced cognitive overload, learner autonomy and pacing, and ease of accessibility (Bowers, 2026; Ravi, n.d.), it also comes with challenges. They include ineffective passive learning, learner isolation, and procrastination. The goal of these activities is to mitigate these challenges while providing an effective learning experience. The range of activities is intended to achieve the acquisition of knowledge, skills, and attitudes through different approaches that cater to different preferred learning styles.
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Activity 1: A 3-minute pre-course and post-course assessment, in the form of quizzes, that serves as both a diagnostic assessment and showcases the knowledge the learners acquire through completing the mini-course. The learner is provided feedback via a quantitative score.
[CLO 1, CLO 4, CLO 5]
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Activity 2: Assign the learner a form of independent research that challenges the learners to identify additional resources on the Marine Corps Community Services website not specifically covered in the mini-course. In identifying the additional resource, provide a brief written summary of how the learner's job relates to or supports that resource and post's on the organization's Microsoft Teams. This activity encourages learners to contribute to a resource bank, participate in the iterative development process, and review sources beyond the immediate course material. Feedback is given by both facilitators and peers and the activity takes approximately 10-minutes, depending on the length of the learner's written summary.
[CLO 2, CLO 3]
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Activity 3: Watch and learn from a 5-minute video presentation, then reflect on the learning experience via an online journal. The learners will respond to prompts that ask them to reflect on what they learned from the module, what they already knew, and what information challenged their pre-existing schemas about the module topic. The videos will be interactive, incorporating hotspots and branching scenarios to promote active learning in the asynchronous environment. Immediate visual and audio cues provide the learner with immediate feedback, where the journal incorporates a self-assessment. The learner is able to repeat the branching scenarios, using different responses, to achieve different end-results.
[CLO 1, CLO 4, CLO 5]​​
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Activity 4: Use a problem-based scenario as a means for learners to work through a real-world scenario of interacting with a Marine or Sailor. By the end of the scenario, the learner is presented with an outcome to reflect on, based on their decisions.
[CLO 4, CLO 5, CLO 6]
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Activity 5: Upon completion of the mini-course, add the learners to an online forum, allowing them to interact and have collaborative dialogue with other learners who have also completed the mini-course. Note: This is a post-course activity, but is included as a method for additional, self-directed learning.
[CLO 1, CLO 2, CLO 6]
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Activity 6: Use a rapid-fire, matchmaking game for learners to connect different programs to their respective division, and another for which pillars of the Marine Corps Total Fitness concept they support. For each answer, a pop-up appears with a brief statement that provides additional information.
[CLO 4, CLO 5]
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Activity 7: Pair and share activity where the learner is provided a scenario, which they use to either build a personal development plan or modify an existing one to support a Marine's needs. They subsequently post their new or revised plan on the organization's Microsoft Teams for a facilitator or peer to provide feedback. Learners will also provide feedback to another peer's posting. (CLO 4, CLO 5)
Bowers, L. (2026, January 6). How to Make Asynchronous Online Courses That Learners Enjoy. Topclasslms.com; Advanced Solutions International, Inc. https://blog.topclasslms.com/asynchronous-online-courses
Ivanovska, S. (2023, March 28). Elevate Your Learning Experience: 8 Asynchronous Activities To Try Today. ELearning Industry. https://elearningindustry.com/elevate-your-learning-experience-asynchronous-activities-to-try-today
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Paulson, E. (2025, March 25). Asynchronous Icebreakers. Conestoga. https://tlconestoga.ca/asynchronous-icebreakers/
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Ravi, P. (n.d.). How to create a compelling asynchrounous learning experience. Kritik. https://www.kritik.io/blog-post/how-to-create-a-compelling-asynchronous-learning-experience
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University of Tasmania. (n.d.). Examples of learning activities. https://www.teaching-learning.utas.edu.au/learning-activities-and-delivery-modes/planning-learning-activities/examples-of-learning-activities